load("@rules_cc//cc:defs.bzl", "cc_library") package(default_visibility = ["//visibility:public"]) cc_library( name = "platform-glfw", srcs = ["imgui_impl_glfw.cpp"], hdrs = ["imgui_impl_glfw.h"], include_prefix = "imgui", includes = ["."], linkopts = select({ "@platforms//os:linux": [ "-lpthread", ], "//conditions:default": [], }), deps = [ "//:imgui", "@glfw", ], ) cc_library( name = "platform-win32", srcs = ["imgui_impl_win32.cpp"], hdrs = ["imgui_impl_win32.h"], include_prefix = "imgui", includes = ["."], target_compatible_with = [ "@platforms//os:windows", ], deps = [ "//:imgui", ], ) cc_library( name = "platform-sdl2", srcs = ["imgui_impl_sdl2.cpp"], hdrs = ["imgui_impl_sdl2.h"], include_prefix = "imgui", includes = ["."], deps = [ "//:imgui", "@sdl2", ], ) cc_library( name = "renderer-opengl3", srcs = ["imgui_impl_opengl3.cpp"], hdrs = [ "imgui_impl_opengl3.h", "imgui_impl_opengl3_loader.h", ], include_prefix = "imgui", includes = ["."], linkopts = select({ "@rules_cc//cc/compiler:msvc-cl": [ "/DEFAULTLIB:opengl32", ], "@rules_cc//cc/compiler:clang-cl": [ "/DEFAULTLIB:opengl32", ], "@bazel_tools//src/conditions:linux_x86_64": [ "-lGL", "-ldl", ], "//conditions:default": [], }), deps = [ "//:imgui", ], ) cc_library( name = "renderer-dx9", srcs = ["imgui_impl_dx9.cpp"], hdrs = ["imgui_impl_dx9.h"], include_prefix = "imgui", includes = ["."], linkopts = select({ "@rules_cc//cc/compiler:msvc-cl": [ "/DEFAULTLIB:D3D9", ], "@rules_cc//cc/compiler:clang-cl": [ "/DEFAULTLIB:D3D9", ], }), target_compatible_with = [ "@platforms//os:windows", ], deps = ["//:imgui"], ) cc_library( name = "renderer-dx10", srcs = ["imgui_impl_dx10.cpp"], hdrs = ["imgui_impl_dx10.h"], include_prefix = "imgui", includes = ["."], linkopts = select({ "@rules_cc//cc/compiler:msvc-cl": [ "/DEFAULTLIB:D3D10", ], "@rules_cc//cc/compiler:clang-cl": [ "/DEFAULTLIB:D3D10", ], }), target_compatible_with = [ "@platforms//os:windows", ], deps = ["//:imgui"], ) cc_library( name = "renderer-dx11", srcs = ["imgui_impl_dx11.cpp"], hdrs = ["imgui_impl_dx11.h"], include_prefix = "imgui", includes = ["."], linkopts = select({ "@rules_cc//cc/compiler:msvc-cl": [ "/DEFAULTLIB:D3D11", ], "@rules_cc//cc/compiler:clang-cl": [ "/DEFAULTLIB:D3D11", ], }), target_compatible_with = [ "@platforms//os:windows", ], deps = ["//:imgui"], ) cc_library( name = "renderer-dx12", srcs = ["imgui_impl_dx12.cpp"], hdrs = ["imgui_impl_dx12.h"], include_prefix = "imgui", includes = ["."], linkopts = select({ "@rules_cc//cc/compiler:msvc-cl": [ "/DEFAULTLIB:D3D12", "/DEFAULTLIB:DXGI", ], "@rules_cc//cc/compiler:clang-cl": [ "/DEFAULTLIB:D3D12", "/DEFAULTLIB:DXGI", ], }), target_compatible_with = [ "@platforms//os:windows", ], deps = ["//:imgui"], ) cc_library( name = "renderer-sdl2", srcs = ["imgui_impl_sdlrenderer2.cpp"], hdrs = ["imgui_impl_sdlrenderer2.h"], include_prefix = "imgui", includes = ["."], deps = [ "//:imgui", "@sdl2", ], )